Here are all the characters' fatality moves in all their gruesome gory. Users of two-button joysticks should use the punch key as the Fire button (F).
Special Moves for:
|
KEY
- UP
- DOWN
- TOWARDS
- AWAY
- FIRE
|
Johnny Cage
HIGH SNOT |    
|
LOW SNOT |    
|
SHADOW KICK |    
|
SHADOW UPPERCUT |    
|
PACKAGE CHECK | (Together)  
|
DECAPITATION | (Close)    3heads  Tap after Decap
|
TORSO RIP |     
|
PIT SPIKES |    
|
Liu Kang
STANDING FIREBALL |   
|
CROUCH FIREBALL |   
|
FLYING KICK |   
|
BICYCLE KICK | (For 5 secs)
|
DRAGON |     (Close)
|
WHEEL | Block     Release Fire
|
PIT SPIKES |    
|
Shang Tsung
1 SKULL |   
|
2 SKULLS |    
|
3 SKULLS |     
|
MORPH | Block   Release  (Only able to morph into opponent)
|
SOUL SUCK | Block   
|
DIVE O' DEATH | (2" away) (For 5 secs)
|
PIT SPIKES |     
|
Reptile
ACID SPIT |   
|
ORB |   
|
SLIDE | Block   
|
INVISIBILITY | Block  Release 
|
INVISIBLE KILL | (Close and Invisible)    
|
TONGUE | (Half screen away)    
|
PIT SPIKES |    
|
Scorpion
SPEAR |   
|
DECOY |   
|
SCISSOR KICK |    
|
AIR THROW | (Close, both in air) (Top of jump)
|
SPEAR SWIPE | (Close)     
|
TOASTY TORCH HIM | (At 3") Block    Release 
|
PIT SPIKES |    
|
Baraka
DOUBLE KICK | (Close)  
|
BLADE SWIPE | (Together) 
|
BLADE FURY |    
|
BLUE SPARK |   
|
DECAPITATION | (Close) Block   Rel. 
|
IMPALING | (Close)     
|
PIT SPIKES |    
|
Kitana
FAN SWIPE | (Together)  
|
FAN TOSS |   
|
SPIN FAN LIFT |    
|
SQUARE WAVE PUNCH |    
|
DECAPITATION | (Close) Block    
|
KISS OFF | (Close) Hold     
|
PIT SPIKES |    
|
Mileena
TELEPORT KICK |   
|
ROLL ATTACK |   
|
TOSS | (For 2 secs) 
|
PSYCHO STAB | (Close)    
|
SUCKA | (Close) Block 3 secs
|
PIT SPIKES |    
|
Kung Lao
TELEPORT |  
|
HAT TOSS |   
|
WHIRLWIND SPIN | Block   
|
AERIAL KICK |  (At peak of jump)
|
HAT DECAPITATION | (Retreat to edge) (for 2 secs) direct using  
|
SPLIT 'EM IN TWO | (3" away)     
|
PIT SPIKES |    
|
Jax
EARTHQUAKE PUNCH | (For 3 secs) 
|
GOTCHA GRAB |   
|
ENERGY WAVE |    
|
BACK BREAKER | (Close, both in air) (At peak of jump)
|
HEAD CLAP | (Close)    
|
ARM RIP | (4" away) block    
|
PIT SPIKES | Block   Release 
|
Rayden
LIGHTNING TOSS |   
|
DIVE ATTACK |   
|
TELEPORT |  
|
SHOCKER | (Two-player only) (For 2 secs)
|
SUPER SHOCKER | (Close) Block    
|
SUPER PUNCH | (Close) (For 3-4 secs)
|
PIT SPIKES | Block  Release 
|
Sub Zero
FREEZE |   
|
FLOOR ICE |   
|
SLIDE | Block   
|
PITCH O' DOOM | (Long Range)      Hold 
|
SUPER FREEZER |    
|
SHATTER |     
|
PIT SPIKES |    
|
Lethal Combinations
One of the maxims firmly stated by Acclaim that AF finds a bit hard to swallow (if they are right it means we must be doing something wrong), is their claim that every fighter in Mortal Kombat II has a natural winning and defensive combination against every other fighter.
We find that a bit hard, though not impossible, to believe. For example, whenever we played with Kitana or Mileena and took on Jax, Kitana and Mileena were so much faster than poor old Jax that he ended up getting his head kicked in every time and had to go home in a Yorkshire ambulance.
In our book, that's just not fair. So, to even things up a bit, we're asking you to send in various combinations of moves that work against other characters.
The best ones will get published and your altruistic gesture will be noted for evermore in the annals of the mightiest Amiga magazine ever to be published in the history of the Terran Empire.
Send your entries to Mortal Kombat 2 combinations, GameBusters, Amiga Format, 30 Monmouth Street, Bath, Avon. BA1 2BW.

