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EU Fines Google $1 Billion For Breaking Digital Antitrust Regulations

2 months ago
The European Union fined Google more than $1 billion for allegedly using Google Play and Search to steer users toward its own services and apps at the expense of competitors. The Associated Press reports: Google had recently lost its appeal of a $4.5 billion antitrust fine imposed by the EU for throttling competition and reducing consumer choice through the dominance of its mobile Android operating system. The European Commission, the bloc's executive branch and highest antitrust enforcer, said it was acting in the interest of consumers after an investigation of Google. "The best products should succeed because they're better, not because they're owned by the company running the search engine. And European consumers have a right to be told by app developers where to sign up to the best offers, even when the app store owner does not get a cut," said Teresa Ribera, the commission's Executive Vice President for Clean, Just and Competitive Transition. Google's President of Global Affairs Kent Walker blasted the fine as "product degradation driven by a small group of self-serving complainants" that will have a negative impact on European businesses and consumers. He said that the EU's Digital Markets Act forces Google "to strip away real-time search features Europeans love -- like instant pricing and direct availability for hotels, flights, and restaurants -- and dismantle safety protections on Google Play."

Read more of this story at Slashdot.

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Amazon Is Bringing Games to Prime Video

2 months ago
Amazon is integrating its Luna cloud gaming service into Prime Video, adding a new "Games" tab where Prime members can play titles like "Hogwarts Legacy," "EA Sports FC 26," "Indiana Jones and the Great Circle," "Clue," and "Taboo." The games will be available starting today on Fire TVs in the U.S. and U.K., with additional supported devices and countries in the coming months. TechCrunch reports: With this move, Amazon is hoping games can turn Prime Video into a one-stop entertainment destination, borrowing a strategy from Netflix, which has increasingly embraced party games over the past several years. Since Amazon already operates a gaming service, it makes sense for the tech giant to integrate it into its streaming platform. [...] Amazon says its vision is to remove the barriers to gaming and make it accessible to anyone regardless of their experience or budget. The tech giant says Luna is designed to bring gaming to a much broader audience by removing the need for expensive consoles or gaming PCs and making games as easy to access as movies or TV shows.

Read more of this story at Slashdot.

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Sony's Decision To Ditch Discs Was Practically Inevitable, Data Shows

2 months ago
An anonymous reader quotes a report from Ars Technica: Many gamers have been lamenting Sony's recently announced decision to halt sales of physical game discs in 2028. However, new data revealed by Circana analyst Mat Piscatella highlights how years of stark economic trends helped lead Sony to that decision. In a social media thread Thursday morning, Piscatella shared insights into Circana's tracking data on physical game sales in the U.S. dating back to 2003. A graph of those trends shows physical sales peaking in the 12 months ending June 2009, when 297 million units were sold across the US. Those physical unit sales have been on a steady downward trajectory since then, leading to just 37 million physical units selling in the U.S. in the last 12 months. The newly revealed data follows on an earlier post from Piscatella highlighting that only seven PlayStation games had sold over 100,000 physical units so far in 2026. Today, Piscatella followed up on that stat with a graph showing how this baseline used to be common; 100 PlayStation games sold at least 100,000 physical units in 2008. The ceiling for physical PlayStation game sales isn't all that impressive these days either; Piscatella shared that the top-selling physical PlayStation game has only sold a paltry 275,000 units in the U.S. so far this year. There are some small signs of hope for the physical game market, if you squint. Piscatella noted that aggregate spending on physical video games in the U.S. was actually up 4 percent year-to-date, compared to the year before. But that small increase is a mere blip following 16 straight years of sizable declines in physical game spending in the US, reducing a peak of $11.5 billion in physical spending in 2009 to a mere $1.6 billion for the 12 months ending in May. And Piscatella attributed the recent growth in physical spending to "the Switch 2 and physical sales growth on Nintendo platforms," while other platforms (such as PlayStation) were still seeing "percentage drops from the teens to the mid 30s" in that spending.

Read more of this story at Slashdot.

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