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AI Will Lead To Labor Shortages, Bezos Says In Optimistic Talk

3 months ago
An anonymous reader quotes a report from Reuters: Artificial Intelligence will lead to labour shortages, not the replacement of humans, Amazon founder Jeff Bezos predicted in a highly optimistic appearance at the VivaTech technology conference in Paris on Wednesday. Bezos put forward a rosy vision of how technology will help humanity, speaking about projects including his space venture Blue Origin and his new AI startup Prometheus, which is aimed at speeding up physical manufacturing. "I know there's a lot of concern that many people have, including many smart people, that AI is going to make humans redundant and so on," Bezos said. "I totally disagree with this point of view. And I think, in fact, AI is going to create a labor shortage." Half of Americans fear the rise of AI could put them or someone in their household out of work, a Reuters/Ipsos poll found this month. Bezos, the world's fourth-richest person with a net worth around $250 billion, argued that people have "endless" things to do, and are currently limited by barriers that he said AI would lower. One goal of space exploration is to move polluting industries off Earth, said Bezos, whose Blue Origin aims to compete with trillionaire Elon Musk's SpaceX in rockets. "If space travel gets reliable enough and inexpensive enough, and we can get materials from asteroids and near-Earth objects and the moon, then this garden planet can be returned to its pre-Industrial Revolution state," Bezos said.

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Epic Games Announces Lore Open-Source Version Control System

3 months ago
Epic Games has released Lore, an MIT-licensed version control system written in Rust and designed specifically for "games and entertainment purposes with large file sizes," reports Phoronix. From the report: While there is Git LFS for large file storage with Git, Epic Games has crated Lore as a version control system designed entirely around the large file needs of modern game development as well as multimedia/entertainment purposes. Lore is designed to be fast and efficient for large files including binary files, and be easy-to-use including for 3D artists and more. The Lore documentation elaborates more on its differences and motivation for development compared to Git: "No existing system was designed for the combination of constraints that large game and entertainment projects require: arbitrary content types, multi-axis scale, multi-tenant safety, and a fully open specification and license. [...] Lore is designed to combine what works in each (Git's content-addressed revision graph and centralized systems): a centralized server-of-record for durability, access control, and conflict resolution; content-addressed storage with fragment-level deduplication that is as effective on a multi-gigabyte binary as on a kilobyte of text; sparse, lazy working copies that materialize only what you need; free branching; and a fully open, publicly versioned specification and MIT license. Normal editing operations -- staging, committing, branching, diffing -- never require a network round trip." You can learn more at Lore.org. All the code is available on GitHub.

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