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Error'd: Retry Fail

3 months 2 weeks ago

Decreasingly hungry thrillseeker Weaponized Fun has second thoughts about the risk to which they're willing to expose their palate. "In addition to Budget Bytes mailing list not knowing who I am, I'm not sure they know what they're making. I'm having a hard time telling whether 'New Recipe 1' sounds more enticing than 'New Recipe 3.' I sure hope they remembered the ingredients."

 

An anonymous reader frets that "The Guardian claims an article is *more* than 7 years old (it's not, as of today, January 26)" Date math is hard.

 

"Oh snap!" cried The Beast in Black I feel like we've seen several errors like this from Firefox recently: problems with 0 and -1 as sentinel values.

 

Faithful contributor Michael R. doubled up on the FB follies this week; here's one. Says Michael "Those hard tech interviews at META really draw in the best talent."

 

Finally for this week, a confused Stewart found an increasingly rare type of classic Error'd. "Trying to figure out how to ignore as instructed, when there is no ignore option. Do I just ignore it?" For completeness, the options should also include Abort

 

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Lyle Seaman

'Everything I Say Leaks,' Zuckerberg Says in Leaked Meeting Audio

3 months 2 weeks ago
At an all hands meeting inside Meta Thursday, the company's co-founder and chief executive Mark Zuckerberg said he was increasingly careful about what he says internally at Meta. From a report: "Everything I say leaks. And it sucks, right?," Zuckerberg said. Meta made changes to the question-and-answer section of the company all hands meeting because of the leaks, Zuckerberg said, according to meeting audio obtained by 404 Media. "I want to be able to be able to talk about stuff openly, but I am also trying to like, well, we're trying to build stuff and create value in the world, not destroy value by talking about stuff that inevitably leaks," he said. So rather than take direct questions, the company used a "poll" system, where questions asked beforehand were voted on so that "main themes" of questions were addressed. "There are a bunch of things that I think are value-destroying for me to talk about, so I'm not going to talk about those. But I think it'll be good. You all can give us feedback later," he added. "Maybe it's just the nature of running a company at scale, but it's a little bit of a bummer."

Read more of this story at Slashdot.

msmash

VGHF Opens Free Online Access To 1,500 Classic Game Mags, 30K Historic Files

3 months 2 weeks ago
An anonymous reader quotes a report from Ars Technica: The Video Game History Foundation has officially opened up digital access to a large portion of its massive archives today, offering fans and researchers unprecedented access to information and ephemera surrounding the past 50 years of the game industry. Today's launch of the VGHF Library comprises more than 30,000 indexed and curated files, including high-quality artwork, promotional material, and searchable full-text archives over 1,500 video game magazine issues. This initial dump of digital materials also contains never-before-seen game development and production archival material stored by the VGHF, such as over 100 hours of raw production files from the creation of the Myst series or Sonic the Hedgehog concept art and design files contributed by artist Tom Payne. In a blog post and accompanying launch video, VGHF head librarian Phil Salvador explains how today's launch is the culmination of a dream the organization has had since its launch in 2017. But it's also just the start of an ongoing process to digitize the VGHF's mountains of unprocessed physical material into a cataloged digital form, so people can access it "without having to fly to California." The VGHF doesn't require any special credentials or even a free account to access its archives, a fact that might be contributing to overloaded servers on this launch day. Despite those server issues, amateur researchers online are already sharing crucial library-derived information about the history of describing games as "immersive" or that one time Garfield ranked games in GamePro, for instance. Unfortunately, digital libraries cannot offer direct, playable access to retail video games due to DMCA restrictions, notes Ars. However, organizations like the VGHF "continue to challenge those copyright rules every three years," raising hope for future access.

Read more of this story at Slashdot.

BeauHD