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UN World Court declares countries must curb emissions or be held responsible

3 weeks 6 days ago
But it has no way to compel scofflaws to comply

In a sweeping and unprecedented legal opinion, the United Nations' highest court has decreed that "The consequences of climate change are severe and far-reaching" and constitute an "urgent and existential threat." What's more, it stated that action must be taken to not only ameliorate that threat but also to determine the legal consequences for those states whose actions harm others.…

Rik Myslewski

Starlink-Powered 'T-Satellite' Service Is Now Live On T-Mobile

3 weeks 6 days ago
T-Mobile has officially launched its Starlink-powered "T-Satellite" service nationwide, offering off-grid text messaging and location-sharing to both customers and non-customers. The service is currently $10/month (soon to be $15), supports over 60 devices, and will expand to include voice and "satellite-optimized" apps. The Verge reports: Your device will automatically connect to T-Satellite if you're in an area with no cellular coverage. As long as there isn't a heavy amount of cloud coverage or trees blocking your view of the sky, you should be able to send and receive text messages, including to 911, as well as share a link that temporarily tracks your location. T-Mobile's support page says the ability to send pictures is available on "most" Android phones, and the company plans on adding support for more devices soon. T-Mobile is also aiming to enable voice messages and will eventually allow devices to connect to "satellite-optimized" apps, which it previously said could include AllTrails, Accuweather, and WhatsApp. The more than 650 Starlink satellites used by T-Mobile cover the continental US, Hawaii, parts of southern Alaska, and Puerto Rico. The carrier says it's working on offering satellite connectivity while abroad and in international waters as well. [...] In order to use T-Satellite, you'll need to have an unlocked device with support for eSIMs and satellite connectivity.

Read more of this story at Slashdot.

BeauHD

Julian LeFay, 'Father of The Elder Scrolls,' Has Died Aged 59

3 weeks 6 days ago
Julian LeFay, widely regarded as the "Father of The Elder Scrolls," has died at age 59 following a battle with cancer. IGN reports: It was announced last week that LeFay, now co-founder and technical producer at OnceLost Games, had stepped back from game development after a lengthy battle with cancer, in order to spend time with his family and loved ones. A statement from OnceLost Games, published today, has now confirmed LeFay's passing -- "with profound sadness and heavy hearts." Born in Denmark in 1965, LeFay began his career working on early Amiga and NES games, before becoming one of Bethesda's earliest employees in 1987. After working on a string of Elder Scrolls titles, his career next took him to Sega, and then ultimately to found OnceLost Games in 2019 to develop a new open-world RPG, Wayward Realms, that was successfully pitched on Kickstarter as a Daggerfall spiritual successor. "Julian LeFay was not just a colleague -- he was a visionary who fundamentally shaped the gaming industry as we know it today," OnceLost Games' statement reads. "Known as the 'Father of The Elder Scrolls', Julian directed the creation of legendary titles including Elder Scrolls 1 and 2: Arena, Daggerfall, and Battlespire. His pioneering work established the foundation for open-world RPGs and influenced countless developers and games that followed." Bethesda also issued a statement, writing: "Without Julian, we would not be here today. If you had the opportunity to work with Julian, you were blessed to know a one-of-a-kind force of nature, who pushed everyone to create something special. His work and spirit will live on both in our memories and in our games."

Read more of this story at Slashdot.

BeauHD

How to host a Linux-powered local dev site in Windows

3 weeks 6 days ago
A working copy of your site can run under Windows Subsystem for Linux

hands on  If you're building a website that will eventually be hosted on a Linux server (as so many are), you have a couple of choices about where you do your development work. You can create a beta version of the site at your web host and upload all of the files there or you can create a local test server that sits in your home or office.…

Avram Piltch