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Microsoft Plans To Build 100% Native Apps For Windows 11

1 month 1 week ago
Microsoft is reportedly shifting Windows 11 app development back toward fully native apps. Rudy Huyn, a Partner Architect at Microsoft working on the Store and File Explorer, said in a post on X that he is building a new team to work on Windows apps. "You don't need prior experience with the platform.. what matters most is strong product thinking and a deep focus on the customer," he wrote. "If you've built great apps on any platform and care about crafting meaningful user experiences, I'd love to hear from you." Huyn later said in a reply on X that the new Windows 11 apps will be "100% native." TechSpot reports: The description stands out at a time when many of Microsoft's built-in tools, including Clipchamp and Copilot, rely on web technologies and Progressive Web App architectures. The company's commitment to native performance suggests that some long-standing frustrations around responsiveness, memory use, and interface consistency could finally be addressed. For Windows developers, Huyn's comments hint at a change in direction. Microsoft's recent development priorities have leaned heavily on web-based approaches, with Progressive Web Apps (PWAs) replacing or supplementing many native programs. [...] Exactly which applications will be rebuilt, or how strictly "100% native" will be enforced, remains unclear. Some current Microsoft apps classified as native still depend on WebView for specific features. But the renewed emphasis already has developers paying attention.

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After 16 Years and $8 Billion, the Military's New GPS Software Still Doesn't Work

1 month 1 week ago
An anonymous reader quotes a report from Ars Technica: Last year, just before the Fourth of July holiday, the US Space Force officially took ownership of a new operating system for the GPS navigation network, raising hopes that one of the military's most troubled space programs might finally bear fruit. The GPS Next-Generation Operational Control System, or OCX, is designed for command and control of the military's constellation of more than 30 GPS satellites. It consists of software to handle new signals and jam-resistant capabilities of the latest generation of GPS satellites, GPS III, which started launching in 2018. The ground segment also includes two master control stations and upgrades to ground monitoring stations around the world, among other hardware elements. RTX Corporation, formerly known as Raytheon, won a Pentagon contract in 2010 to develop and deliver the control system. The program was supposed to be complete in 2016 at a cost of $3.7 billion. Today, the official cost for the ground system for the GPS III satellites stands at $7.6 billion. RTX is developing an OCX augmentation projected to cost more than $400 million to support a new series of GPS IIIF satellites set to begin launching next year, bringing the total effort to $8 billion. Although RTX delivered OCX to the Space Force last July, the ground segment remains nonoperational. Nine months later, the Pentagon may soon call it quits on the program. Thomas Ainsworth, assistant secretary of the Air Force for space acquisition and integration, told Congress last week that OCX is still struggling. The GAO found the OCX program was undermined by "poor acquisition decisions and a slow recognition of development problems." By 2016, it had blown past cost and schedule targets badly enough to trigger a Pentagon review for possible cancellation. Officials also pointed to cybersecurity software issues, a "persistently high software development defect rate," the government's lack of software expertise, and Raytheon's "poor systems engineering" practices. Even after the military restructured the program, it kept running into delays and overruns, with Ainsworth telling lawmakers, "It's a very stressing program" and adding, "We are still considering how to ensure we move forward."

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Samsung Is Bringing AirDrop-Style Sharing to Older Galaxy Devices

1 month 1 week ago
Samsung is reportedly planning to roll out AirDrop-style file sharing for older Galaxy phones via a Quick Share update. Early reports suggest the feature is appearing on devices from the Galaxy S22 through the S25, though it is not actually working yet. Android Central reports: As spotted by Reddit users (via Tarun Vats on X), a Quick Share app update is rolling out via the Galaxy Store on older Samsung devices that appears to add support for AirDrop file sharing with Apple devices. Users report seeing the same new "Share with Apple devices" section we first saw on Galaxy S26 devices in the Settings app after updating Quick Share. The update is reportedly showing up on Galaxy models ranging from the Galaxy S22 to last year's Galaxy S25 series. The catch, however, is that the feature doesn't seem to be working yet. It's appearing on devices running One UI 8 as well as the One UI 8.5 beta, but enabling the toggle doesn't activate the functionality for now. Users say that turning on the feature doesn't make their device visible to Apple devices, and no Apple devices show up in Quick Share either. It's possible Samsung or Google still needs to enable it server-side, but it does confirm that broader rollout to older Galaxy devices is coming. The feature could arrive fully with the One UI 8.5 update.

Read more of this story at Slashdot.

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