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Meta Deletes Face-Recognition System From Its Smart Glasses App

3 weeks 6 days ago
Last Thursday, Wired reported that Meta had quietly embedded an unreleased facial recognition system called NameTag into software installed on millions of phones. In a follow-up report, Wired says the tech giant has now removed the face-recognition-related code, while saying "no final decision" has been made about whether the feature will launch. From the report: On Thursday, WIRED reported that Meta had quietly integrated substantial portions of the NameTag system into the Meta AI app. Though never publicly enabled, the feature was designed to convert faces captured by the glasses into unique biometric signatures, commonly known as faceprints, and compare them against a database of faceprints stored on the user's device. WIRED also found that faces the system failed to recognize were cropped, indexed, and stored locally for future processing. NameTag first surfaced in February, when The New York Times, citing internal Meta documents, reported that the company was developing face recognition for its smart glasses and weighing a launch as soon as this year. One memo reportedly described releasing it during a "dynamic political environment," when privacy and civil liberties advocates would be distracted. Last week, WIRED reported that much of NameTag's machinery was already built into the Meta AI app, downloaded by millions of users, as early as January, even as Meta publicly said it had made no final decision about face recognition. After WIRED's report, Stone dismissed the findings, writing that the company couldn't answer questions about how the system would work because "the feature does not exist." Andrew Bosworth, Meta's chief technology officer, called the reporting "incredibly misleading" and "absolutely dishonest." [...] The newly released version of Meta AI removes nearly all traces of the feature Meta said did not yet exist. Gone is the face-recognition software itself, along with the code that ran the NameTag recognition process and the "Person recognized" alert the app would have shown if someone were identified. The update also strips out a folder where the app would have stored the cropped images and biometric signatures of faces it captured but could not identify. [...] A few fragments of the NameTag system remain in the version of latest Meta AI, including an internal debug menu label and a dormant link meant to open a recognized person's profile. The leftover code points to parts of the system that are no longer there.

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Xbox Game Exclusivity Will Be Decided on a 'Case-by-Case' Basis, Microsoft Says

4 weeks ago
Microsoft executive Matt Booty says future Xbox exclusivity will be decided "case-by-case," with Gears of War: E-Day and Clockwork Revolution remaining Xbox console exclusives while major multiplayer, live-service, and previously promised PlayStation releases stay multiplatform. But IGN's Tom Phillips says Microsoft's announcement still leaves numerous questions unanswered, like "why just Gears and Clockwork Revolution?" and "how will this policy be enforced in future?" From the report: Last night's Xbox Showcase featured the return of games specifically earmarked as exclusives for Xbox consoles (though, of course, they'll still also be coming to PC). But why just Gears and Clockwork Revolution? And how will this policy be enforced in future? Microsoft's announcement left numerous questions unanswered. "We want a reason for people to get on board with Xbox, we want them to have a reason to buy an Xbox, we want them to have a reason to be an Xbox fan," Booty said. "At the same time, we want to reward all our players that have been with us for a long time -- we know that exclusives are important, and that's why we've got Gears coming in 2026 and Clockwork [Revolution] coming in 2027." "We also want to be clear that our big multiplayer games and live-service games are going to continue to be multiplatform," he continued. "If we've promised something to players already, we're going to honor that promise. And then -- I think Asha said it -- we're going to make the right decision and not the fast decision. "We're going to keep thinking about this going forward," Booty continued, "and, I think you guys know already, our principle is when we announce the date, we announce the platforms. So, it's going to be case-by-case, but we're going to be clear, that when it's got a date, it's got a platform and you'll know what the choice is going to be." Beyond those games already confirmed for PlayStation (such as the upcoming Halo: Campaign Evolved, and the PS5 version of Forza Horizon 6 due later this year), last night saw Microsoft make the call that other upcoming titles would still be coming to PS5 as well. While it had been assumed that State of Decay 3 would get a PS5 version, yesterday saw it made official. Hellblade threequel Senua was unveiled, and is getting a PS5 version. And, unsurprisingly, Spyro: A Realm Beyond is coming to Xbox, PS5 and Nintendo Switch 2.

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