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The Army Is Burning Through Its AI Tokens

1 month 1 week ago
An anonymous reader quotes a report from Wired: A little over a month after the Department of Defense (DOD) bragged that nearly half of its 3.5 million employees were using AI at work, members of the Army's Combat Capabilities Development Command (DEVCOM) received an email informing them that they were burning through tokens, and needed to limit use. "Although the Army CIO announced in May 2026 that they were offering unlimited tokens, by mid-June the Army CIO pool was exhausted of tokens and had to re-establish limits," the email reads. The email goes on to say that although the Army has chosen to renew token usage at "its current levels," it's unclear "if the Army CIO pool will be renewed after 1 Oct." The Army uses Ask Sage, a multimodal generative AI platform where users can run different large language models (LLMs), including Alphabet's Gemini, Meta's Llama, and OpenAI's ChatGPT. "Apparently the whole Army burned through the whole year of tokens for just one service," says an Army employee who spoke to WIRED [...]. The Army employee says that the Army has been pushing its workers to lean into using generative AI. Employees were given an allotment of at least 200,000 tokens per month, according to emails viewed by WIRED, and were automatically allocated more if they burned through their initial allotment. Employees who had signed up for Ask Sage but were not regularly using it would receive emails encouraging them to use more of their allocated tokens. In order to use Ask Sage, the Army had access to 100,000,000 tokens as part of an annual subscription to an "enterprise pack." Tokens represent a unit of output, either in text or image, from an LLM. For the Ask Sage tool, a single token equates to about 3.7 characters, according to documents viewed by WIRED. The Defense Department burned through some 20 billion tokens per day during the 38-day Operation Epic Fury in Iran, according to Breaking Defense. It's unclear if the tokens used by regular DOD employees are drawn from the same pool as those who might be using AI tools on classified or secret information.

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Microsoft Announces Xbox Backward Compatibility For PC

1 month 1 week ago
Microsoft has announced Xbox Backward Compatibility for PC, a new preservation program that will let players run select classic Xbox games on Windows PCs and handhelds like the ROG Xbox Ally. Tom's Hardware reports: "This marks the beginning of a broader effort to preserve XBOX games from the past and bring them to PC over time," the company said in a blog post authored by Xbox "VP next generation" Jason Ronald. Alongside backward compatibility, the company says games will also include new features. The four titles in the announcement are: BLiNX: The Time Sweeper; Conker: Live and Reloaded; Crimson Skies: High Road to Revenge; and Fuzion Frenzy. You can now buy all of these games on PC, and they're also included in all Xbox Game Pass plans. Anyone who already owns these titles digitally on console can also now play them on PC or handheld, with support for Xbox Play Anywhere and Xbox Cloud Gaming. Crucially, this appears to be a digital-only preservation effort, so it won't help anyone who only owns physical copies of these games. Xbox has reportedly been testing a way to digitize physical games as far back as Xbox One, but that hasn't yet materialized yet. Alongside the preserved original gameplay, Xbox claims these games will let users customize graphics settings, with up to 4x resolution scaling, VSync support, Fullscreen and Windowed modes, anisotropic filtering, and enhanced anti-aliasing, with more features to come in the future. Notably, Xbox will add achievements to select original Xbox games on console and PC.

Read more of this story at Slashdot.

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