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Wine 10.0 Released

3 months 2 weeks ago
BrianFagioli shares a report from BetaNews: The Wine team has officially released Wine 10.0, marking a full year of extensive development with over 6,000 changes. This stable release introduces major updates designed to enhance performance, compatibility, and visual experience when running Windows applications on Linux and other non-Windows platforms. Here's a list of the new changes and features: - Full ARM64EC Support: Now on par with ARM64, allowing the creation of hybrid ARM64X modules blending ARM64EC and ARM64 code in a single binary. - 64-bit x86 Emulation: Leverages ARM64EC to run internal processes natively, reducing the need for resource-intensive emulation. - High-DPI Scaling Overhaul: Automatic adjustments for non-DPI-aware applications on high-resolution displays with customizable compatibility flags. - Vulkan Improvements: Support for Vulkan child window rendering under X11 and compatibility with Vulkan 1.4.303. - Direct3D Updates: Fixed-function pipeline for legacy Direct3D versions and introduced Dynamic Vulkan extensions to reduce stuttering. - Experimental FFmpeg Backend: Better multimedia playback for applications with complex media pipelines. - New Display Configuration Tool: Allows inspection and modification of settings, including virtual desktop resolutions. - Wayland Graphics Driver: Enabled by default on Linux, with support for OpenGL and improved popup window placement (X11 takes precedence unless disabled). - Input Device Improvements: Enhanced touchscreen support for X11 and expanded Bluetooth functionality. - Internationalization Enhancements: Updated Unicode character tables and timezone data for better global compatibility. - Upgraded Libraries: Includes FluidSynth, LibPng, and Vkd3d, alongside new developer tools like the Clang Static Analyzer and improved ARM64 support for C++ exceptions. You can download Wine 10.0 and learn more about the release here.

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Managing AI Agents As Employees Is the Challenge of 2025, Says Goldman Sachs CIO

3 months 2 weeks ago
An anonymous reader quotes a report from ZDNet: This year, artificial intelligence will be dominated by the maturation of AI code as corporate "workers" that can take over corporate processes and be managed just like employees, according to a year-outlook blog post disseminated by investment bank Goldman Sachs featuring its chief information officer, Marco Argenti. "The capabilities of AI models to plan and execute complex, long-running tasks on humans' behalf will begin to mature," writes Argenti. "This will create the conditions for companies to eventually 'employ' and train AI workers to be part of hybrid teams of humans and AIs working together." "There's a great opportunity for capital to move towards the application layer, the toolset layer," says Goldman Sachs CIO Marco Argenti. "I think we will see that shift happening, most likely as early as next year." Argenti predicts that corporate HR offices will have to manage "human and machine resources," and there may even be AI "layoffs" as programs are replaced by more highly capable versions. [...] Among other predictions offered by Argenti is that the most-capable AI models will be like PhD graduates -- so-called expert AI systems that have "industry-specific knowledge" for finance, medicine, etc. [...] "The intersection of LLMs and robotics will increasingly bring AI into, and enable it to experience, the physical world, which will help enable reasoning capabilities for AI," he writes. Argenti sees "responsible AI" increasing in importance as a board-room priority in 2025, and, in something of a repeat of last year's predictions, he expects that the largest generative AI models -- the "frontier" models of OpenAI and others -- will become the province of only a handful of institutions with budgets large enough to pursue their enormous training costs. That is the "Formula One" version of AI, where the "engines" of AI are made by a handful of powerful providers. Everyone else will work on smaller-model development, Argenti predicts. Further reading: Nvidia's Huang Says That IT Will 'Become the HR of AI Agents'

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