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GTA 6 Is Reportedly Coming to PC In Early 2027

3 weeks 4 days ago
GamesBeat reports that Rockstar plans to release Grand Theft Auto VI on PC in the first quarter of 2027, just a few months after its November 19, 2026 launch on consoles. The report follows Microsoft's announcement last week that it had secured exclusive cloud-streaming rights to the game. Since Rockstar has yet to officially announce a PC version, "this deal will allow Xbox to market its Xbox Cloud Gaming service to PC players who would otherwise need an Xbox Series X / S or PS5 console," The Verge reported at the time. GamesBeat reports: The Q1 2027 PC release window for GTA VI comes only a few months after the game's November 2026 console launch, representing a significantly quicker turnaround for PC development than the previous iteration of Grand Theft Auto, whose April 2015 PC release came roughly a year and seven months after the September 2013 release of Grand Theft Auto V. The user base of Grand Theft Auto V skews largely towards console players, with PC players representing a small minority. With GTA VI's production budget rumored to exceed $2 billion, Rockstar is highly incentivized to pull all the levers it can as fast as it can to monetize the game's upcoming sequel -- and PC players represent a significant expansion of the GTA VI audience. The potential benefits of launching GTA VI relatively quickly on PC go beyond the opportunity to grow the game's casual player base. Rockstar has signaled its plans to implement user-generated content creation tools into GTA VI, and the company's August 2023 acquisition of Cfx.re, the development team behind the prominent Grand Theft Auto V roleplaying server company FiveM, made it clear that Rockstar considers online roleplaying in GTA to be a factor in the game's future.

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Disney Offers $20 Million For Character.AI Assets As Startup Files For Bankruptcy

3 weeks 5 days ago
Character.AI has filed for Chapter 11 bankruptcy protection and plans to sell substantially all of its assets, with Disney offering $20 million as a "stalking-horse bidder" for select intellectual property and company claims. However, the company said Disney's bid is subject to "higher or better offers." Deadline reports: The company, which allows users to create and interact with AI-generated avatars, said it made the filing in U.S. Bankruptcy Court for the District of Delaware. It said it hopes the process will allow it to "facilitate a value-maximizing sale of all or substantially all" of its assets. The Character.AI platform will continue to operate during the bankruptcy. The Disney agreement, reached prior to the filing, would give the media giant a non-exclusive perpetual license of select intellectual property and company claims from Character.AI. Disney would pay $20 million and provide resources during a transition period as the company explores a sale. [...] Character.AI said it is aiming to conclude the sale process by late November or early December. Character.AI has faced a series of controversies over the past year or so. Most notably, the company settled multiple lawsuits alleging its chatbots encouraged self-harm and suicide among teenagers, including a high-profile case involving 14-year-old Sewell Setzer III. The company also faces lawsuits from Kentucky, which alleges its chatbots encouraged self-harm, and Pennsylvania, which claims the bots illegally impersonated licensed doctors. The latter allegations follow earlier complaints that Character.AI's therapy chatbots engaged in the unlicensed practice of medicine. In September 2025, Disney accused Character.AI of copyright infringement and using its characters in chatbots that were "sexually exploitive and otherwise harmful and dangerous to children," prompting their removal from the platform. These mounting legal challenges and regulatory scrutiny ultimately contributed to this eventual bankruptcy filing.

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Kroger to Lay Off 3,000 Corporate Employees In AI Restructuring

3 weeks 5 days ago
Kroger says it will cut 3,000 corporate jobs over the next three years as it expands its use of AI and other technology to streamline operations. "Technology is reshaping what's possible," CEO Greg Foran wrote in a memo to employees on Monday. "The way work gets done is changing across every industry; we must adapt and take advantage of technology. We need to adopt capabilities, reduce duplicative work and look closely at where work is best fit to be done." ABC News reports: Kroger last month outlined its AI strategy, meant "to improve the customer experience, make work easier for associates and produce better business outcomes." Cincinnati-based Kroger is the largest standalone U.S. supermarket chain with 409,000 employees and more than 2,700 stores operating under various brands, including Ralphs, King Soopers, Smith's and Fred Meyer. Kroger named former Walmart executive Foran CEO in February, 11 months after the abrupt resignation of its previous CEO. Foran has a reputation for being tech-savvy and detail-oriented. He led Walmart's U.S. division from 2014 to 2019, where he focused on cleaning up stores, ensuring items were in stock and improving the fresh produce selection. He also introduced online ordering and pickup, and accelerated Walmart's digital capabilities.

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