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150-Game Discount Bundle Raises $57,000 for Videogame Workers 'Hardship Fund'

1 month ago
"An itch.io game bundle put together by Necrosoft Games and The United Videogame Workers-CWA union is a new way gamers can show their support for developers who have been let go amidst the ongoing video game industry labor crisis," writes Kotaku. Launched Thursday, it's already raised $57,859 from 3,984 contributors. (Average contribution size: $14.52) The bundle is pay-what-you-want with a minimum purchase price of $10, offering DRM-free PC versions of games including A Short Hike, SkateBIRD, and my favorite game in the pack, Arranger: A Role-Puzzling Adventure ... The bundle will be available through August 13. The gaming blog Rock Paper Shotgun shares more details, starting with this quote from the bundle's page on itch.io: "Reports say 33% of the industry lost their jobs in the last two years, and the jobs they could fill are disappearing as CEOs try to replace them with AI. It's hard for companies to adjust to the new shape of the game industry, but even harder for the people they should be employing... To address this in some small way, we have created a bundle with almost 150 games. The proceeds of this bundle will go toward a hardship fund for those experiencing layoffs." Games industry workers currently out of work or under-employed can apply to this fund, which is distributed by the United Videogame Workers, to help out with basic necessities like food and rent. As a note, this is only available to US and Canada-based devs, but there's an FAQ explaining who can apply for the fund.

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EditorDavid

NASA's Curiosity Mars Rover Discovers a Field of Honeycomb Textures

1 month ago
NASA's Curiosity rover has sent back images of honeycomb-like textures called polygonal fractures, each one about 1.5 to 3 inches (4 to 8 centimeters) across. NASA reports: The mission has spotted small patches of these geometric shapes several times before, but nothing at the scale discovered in Valle Grande. In a 360-degree panorama that the rover captured on June 19 and 20, the 4,930th and 4,931st Martian days, or sols, of the mission, the polygonal shapes spread in all directions for as far as the rover can see... "[T]his sea of polygons took our breath away," said the mission's project scientist, Ashwin Vasavada of NASA's Jet Propulsion Laboratory in Southern California... Some of the polygons that the mission has spotted in the past clearly formed as mud cracks, though a variety of processes can contribute to their honeycomb textures, including cycles of warm and cold temperatures or compression that squeezed water out of the sediment when the surface was buried. These newly discovered polygons are among the many surprises Curiosity has trundled across since landing on Mars 14 years ago, on Aug. 5, 2012. Besides sulfur crystals, shiny meteorites, and other interesting geologic features, the rover has made major discoveries about the ancient Martian environment — most importantly, that it had the water, chemistry, and nutrients to support microbial life. Billions of years ago, lakes and streams dappled the lower foothills of Mount Sharp, a 3-mile-tall (5-kilometer-tall) mountain that Curiosity has been ascending since 2014. The rover has previously uncovered chemistry left over from Mars' watery history, including carbon-based molecules believed to be precursors to RNA and DNA, two nucleic acids that carry genetic information. Scientists have no way of knowing whether these organic molecules were created by biologic or geologic processes — either path is possible — but their discovery reconfirmed that ancient Mars had the right chemistry to support life. Dark, pebble-sized rocks also litter the area, NASA writes in a blog post, saying it's a "still-to-be-resolved question" as to whether they're bits of Mars that "floated" down from higher in the sediment layers, or "were ejected from distant impacts outside of Gale crater, or are meteorites from beyond Mars altogether."

Read more of this story at Slashdot.

EditorDavid