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CISA/DOGE Software Engineer's Login Credentials Appeared in Multiple Leaks From Info-Stealing Malware in Recent Years

1 month 1 week ago
"Login credentials belonging to an employee at both the Cybersecurity and Infrastructure Security Agency and the Department of Government Efficiency have appeared in multiple public leaks from info-stealer malware," reports Ars Technica, "a strong indication that devices belonging to him have been hacked in recent years." As an employee of DOGE, [30-something Kyle] Schutt accessed FEMA's proprietary software for managing both disaster and non-disaster funding grants [to Dropsite News]. Under his role at CISA, he likely is privy to sensitive information regarding the security of civilian federal government networks and critical infrastructure throughout the U.S. According to journalist Micah Lee, user names and passwords for logging in to various accounts belonging to Schutt have been published at least four times since 2023 in logs from stealer malware... Besides pilfering login credentials, stealers can also log all keystrokes and capture or record screen output. The data is then sent to the attacker and, occasionally after that, can make its way into public credential dumps... Lee went on to say that credentials belonging to a Gmail account known to belong to Schutt have appeared in 51 data breaches and five pastes tracked by breach notification service Have I Been Pwned. Among the breaches that supplied the credentials is one from 2013 that pilfered password data for 3 million Adobe account holders, one in a 2016 breach that stole credentials for 164 million LinkedIn users, a 2020 breach affecting 167 million users of Gravatar, and a breach last year of the conservative news site The Post Millennial. The credentials may have been exposed when service providers were compromised, the article points out, but the "steady stream of published credentials" is "a clear indication that the credentials he has used over a decade or more have been publicly known at various points. "And as Lee noted, the four dumps from stealer logs show that at least one of his devices was hacked at some point." Thanks to Slashdot reader gkelley for sharing the news.

Read more of this story at Slashdot.

EditorDavid

Blizzard's 'Overwatch' Team Just Voted to Unionize

1 month 1 week ago
"The Overwatch 2 team at Blizzard has unionized," reports Kotaku: That includes nearly 200 developers across disciplines ranging from art and testing to engineering and design. Basically anyone who doesn't have someone else reporting to them. It's the second wall-to-wall union at the storied game maker since the World of Warcraft team unionized last July... Like unions at Bethesda Game Studios and Raven Software, the Overwatch Gamemakers Guild now has to bargain for its first contract, a process that Microsoft has been accused of slow-walking as negotiations with other internal game unions drag on for years. "The biggest issue was the layoffs at the beginning of 2024," Simon Hedrick, a test analyst at Blizzard, told Kotaku... "People were gone out of nowhere and there was nothing we could do about it," he said. "What I want to protect most here is the people...." Organizing Blizzard employees stress that improving their working conditions can also lead to better games, while the opposite — layoffs, forced resignations, and uncompetitive pay can make them worse.... "We're not just a number on an Excel sheet," [said UI artist Sadie Boyd]. "We want to make games but we can't do it without a sense of security." Unionizing doesn't make a studio immune to layoffs or being shuttered, but it's the first step toward making companies have a discussion about those things with employees rather than just shadow-dropping them in an email full of platitudes. Boyd sees the Overwatch union as a tool for negotiating a range of issues, like if and how generative AI is used at Blizzard, as well as a possible source of inspiration to teams at other studios. "Our industry is at such a turning point," she said. "I really think with the announcement of our union on Overwatch...I know that will light some fires." The article notes that other issues included work-from-home restrictions, pay disparities and changes to Blizzard's profit-sharing program, and wanting codified protections for things like crunch policies, time off, and layoff-related severance.

Read more of this story at Slashdot.

EditorDavid