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Anthropic CEO Dario Amodei Calls OpenAI's Messaging Around Military Deal 'Straight Up Lies'

6 days 12 hours ago
An anonymous reader quotes a report from TechCrunch: Anthropic co-founder and CEO Dario Amodei is not happy -- perhaps predictably so -- with OpenAI chief Sam Altman. In a memo to staff, reported by The Information, Amodei referred to OpenAI's dealings with the Department of Defense as "safety theater." "The main reason [OpenAI] accepted [the DoD's deal] and we did not is that they cared about placating employees, and we actually cared about preventing abuses," Amodei wrote. Last week, Anthropic and the U.S. Department of Defense (DoD) failed to come to an agreement over the military's request for unrestricted access to the AI company's technology. Anthropic, which already had a $200 million contract with the military, insisted the DoD affirm that it would not use the company's AI to enable domestic mass surveillance or autonomous weaponry. Instead, the DoD -- known under the Trump administration as the Department of War -- struck a deal with OpenAI. Altman stated that his company's new defense contract would include protections against the same red lines that Anthropic had asserted. In a letter to staff, Amodei refers to OpenAI's messaging as "straight up lies," stating that Altman is falsely "presenting himself as a peacemaker and dealmaker." Amodei might not be speaking solely from a position of bitterness, here. Anthropic specifically took issue with the DoD's insistence on the company's AI being available for "any lawful use." [...] "I think this attempted spin/gaslighting is not working very well on the general public or the media, where people mostly see OpenAI's deal with the DoW as sketchy or suspicious, and see us as the heroes (we're #2 in the App Store now!)," Amodei wrote to his staff. "It is working on some Twitter morons, which doesn't matter, but my main worry is how to make sure it doesn't work on OpenAI employees."

Read more of this story at Slashdot.

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Intel Expands Linux Graphics Team to Boost Drivers and Gaming Support

6 days 12 hours ago
by George Whittaker

Intel is once again investing in Linux development. The company has recently posted several job openings aimed at strengthening its Linux graphics driver and GPU software teams, signaling continued interest in improving Intel hardware support on the open-source platform.

For Linux users, especially gamers and developers, this could mean faster improvements to Intel’s graphics stack and stronger support for modern workloads.

New Roles Focused on Linux Graphics

Intel has listed multiple GPU Software Development Engineer positions, many of which specifically focus on Linux graphics technologies. These roles involve working on the full graphics stack, including firmware, kernel drivers, and user-space components used by applications and games.

The responsibilities for these positions include:

  • Developing and optimizing Intel GPU drivers for Linux

  • Improving the Linux graphics stack, including kernel DRM drivers and Mesa components

  • Working with graphics APIs and tools used by modern applications

  • Ensuring compatibility across desktop, workstation, and data-center hardware

The job listings also emphasize experience with C/C++ development and the Linux kernel graphics ecosystem, highlighting the technical depth required for these roles.

Linux Gaming Is Part of the Plan

One of the more notable details from the job postings is the mention of Linux gaming technologies such as Wine and Proton. These compatibility layers allow Windows games to run on Linux, making them central to platforms like SteamOS and the Steam Deck.

Intel’s focus on these tools suggests the company wants its GPUs to perform well not just in enterprise workloads but also in gaming environments. That aligns with the growing popularity of Linux gaming driven by:

  • Valve’s Proton compatibility layer

  • Vulkan-based graphics APIs

  • The success of devices like the Steam Deck

Beyond Gaming: HPC and Data Center Work

While gaming support is part of the focus, the hiring effort isn’t limited to consumer graphics. Intel is also recruiting engineers for areas such as:

  • High-performance computing (HPC)

  • AI and machine-learning workloads

  • Middleware development for supercomputing systems

  • Cloud and data-center GPU optimization

These roles indicate Intel’s broader strategy to strengthen Linux across multiple sectors, from desktops and laptops to supercomputers and cloud infrastructure.

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George Whittaker