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Sony Rolls Out 30-Day Online DRM Check-In For PlayStation Digital Games

2 weeks 2 days ago
Sony is reportedly rolling out a 30-day online check-in requirement for some digital PS4 and PS5 games, meaning players could temporarily lose access if their console does not reconnect to renew the license. Tom's Hardware reports: In the info page of an affected game, you'd see a new validity period and a "remaining time" deadline. At first, this seemed like a software bug, but now PlayStation Support has confirmed its authenticity to multiple users. PlayStation owners are furious about the change. From what we've seen, this DRM is intended for digital game copies. It works by instating a mandatory online check-in where you have to connect to the internet within a rolling 30-day window or risk losing access to the game. Afterward, you can still restore access, but you'll need an internet connection to renew the game's license first. So far, it seems like only games installed after the recent March firmware update are affected. Affected customers report that setting your PS4 or PS5 as the primary console doesn't alleviate this check-in policy either. No matter what, any game you download from now on will feature this new requirement, effectively eliminating the concept of offline play for even single-player titles.

Read more of this story at Slashdot.

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Apple Introduces a Cheaper Option For App Store Subscriptions

2 weeks 3 days ago
Apple is adding a new App Store subscription option that lets developers offer lower monthly prices in exchange for a 12-month commitment. "This model will allow developers to offer discounted rates to customers in exchange for more predictable long-term revenue," reports TechCrunch. "This also caters to how many developers have already been marketing their annual subscriptions in their apps." From the report: Often, app developers will display the lower monthly price to highlight the discount the customer would receive if they purchase the annual subscription instead of the monthly option. If the user is on the fence about a longer-term commitment, the notion that they're getting a better deal can help to push them toward the annual option. Now, Apple is essentially formalizing what these developers were already doing, which allows it to also craft a set of policies around how these subscription offers are to be displayed so as not to mislead customers about the true cost of the deals. However, the option will not be available to developers in the United States or Singapore at launch. While Apple didn't offer an explanation for this, it's still in App Store litigation in the U.S. around the specifics of the court's ruling in its case with Epic Games around how Apple can charge for subscriptions. Apple likely doesn't want to complicate the matter further until that matter is finalized. Singapore, meanwhile, also has a sophisticated payments market with strong consumer rules, which is why it may have been left out of the initial release.

Read more of this story at Slashdot.

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