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Amazon Blames Piracy Apps With Malware For Killing New Fire Stick Sideloading

2 months ago
Amazon says it is ending sideloading on new Fire Sticks because "apps that facilitate piracy, and other apps, can carry malware," adding that there is "a good amount of evidence" that sideloaded apps may contain unwanted code or behavior. However, the company did not provide specific examples of Fire Stick users being harmed. Ars Technica reports: Amazon has released two Fire Stick models that use its proprietary, Linux-based operating system, Vega OS. Previous Fire Sticks ran Fire OS, which is an Android fork based on the Android Open Source Project. One of the biggest differences between Vega OS and Fire OS is that the former doesn't support sideloading. [...] In a recent interview, Or Goren, editor-in-chief of Cord Busters, a UK-based streaming news outlet, noted the negative reaction to Vega being a closed OS. [Aidan Marcuss, VP of Fire TV, advertising, and Appstore] responded, per the publication, by saying that Vega OS was Amazon's opportunity to "innovate and deliver more capabilities, even on the least expensive devices." He also said that making a platform around security and privacy was "sort of utmost in my mind." The statement is somewhat ironic, considering Vega OS blocks custom launchers and other third-party apps that helped users avoid Amazon tracking and ads. Goren asked whether Amazon had evidence that sideloaded devices caused users harm. "Apps that facilitate piracy, and other apps, can carry malware," Marcuss responded. Marcuss also said that there is "a good amount of evidence that apps can carry unwanted code and behavior on them when they're sideloaded." Marcuss didn't provide specific examples of Fire Stick users being hurt by sideloaded apps. There are some potential examples, though. In 2025, Amazon claimed to blacklist (which blocked the apps from being sideloaded to Fire Sticks) four video streaming apps for malicious behavior. At the time, AFTVnews reported that two of the apps served as residential proxy providers and were considered riskware, and that the other two had APK files that were flagged by virus-scanning tools. Safari and Chrome also flagged one of the apps' official websites, the publication reported. And in 2018, a botnet that infected Android devices with cryptocurrency-mining malware appeared on some Fire Sticks, per discussion on XDA Forums. That said, Amazon also has a history of disabling apps that let users circumnavigate its home screen that Fire devices, including Fire Sticks and Fire TVs, have increasingly used for ads. Worth noting: developers can continue sideloading apps onto Vega OS devices if they register them with Amazon.

Read more of this story at Slashdot.

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Google Pulls the Plug On Tenor API, Killing GIF Pickers Around the Web

2 months ago
Google has shut down the Tenor API, breaking GIF pickers in services that still relied on it and forcing platforms such as X to migrate elsewhere. 9to5Google notes that the library itself remains available at Tenor.com and "integrations within Google products are also still active, including Gboard, Google Messages, and more." From the report: The Tenor API has been rejecting new API sign-ups in January of this year, but existing integrations remained in place. This week, though, they're shutting down, and any integrations that remain in place will stop working on July 1. The support page adds details that "any API or Ads Distribution Agreements" with Tenor will be terminated on June 30, while "current integrations" will be "fully decommissioned" as of June 30. One of the most notable examples here is Twitter/X, which has relied on Tenor for its GIF picker for years. Twitter/X Head of Product Nikita Bier confirmed that the platform has migrated elsewhere, which is why the "recently used" section was purged, and why you might notice fewer GIF options when posting. Other platforms affected include Discord, WhatsApp, and Bluesky.

Read more of this story at Slashdot.

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California Bill To Preserve Online Games Fails Committee Vote

2 months ago
California's Protect Our Games Act, which would require publishers to warn players before shutting down paid online games and offer refunds or continued access, failed to advance after a state Senate committee vote. Four state senators voted in favor, three voted against, and four abstained. Engadget reports: The committee unanimously voted in favor of granting the bill reconsideration, meaning it could come back before this group of state senators. Assemblymember Chris Ward introduced the bill in February and it passed the California State Assembly 43-16 in late May. That said, the abstentions prevented the bill's progression for now. "Not enough yeses means the bill stops here for this session," a volunteer with the Stop Killing Games campaign (which supported the bill) noted on Reddit. "That is the loss." The volunteer also claimed this was the movement's first attempt to nudge such legislation through in the U.S., and that the bill got this far without paid staff or an in-person lobbying campaign. They said the Entertainment Software Association -- a trade organization of major game industry publishers -- brought in a lobbyist to halt the bill's progress (including by claiming private servers for the likes of Minecraft would be "illegal") and that Stop Killing Games would be more prepared to counter that in the future. "Next session, we come back with an in-person lobbying presence, the funding to do this properly and a long list of organizations and developers signed on in support," the volunteer, u/Mr_Presidentle, wrote. "We are not limiting this to California. We intend to introduce versions of this in other state legislatures, and we are seriously looking at the federal level."

Read more of this story at Slashdot.

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