Skip to main content

Warner Bros. Discovery Sues Midjourney For Copyright Infringement

1 week ago
Warner Bros. Discovery has filed a major copyright lawsuit against Midjourney, accusing the AI image generator of exploiting its movies and TV shows to train models and generate near-identical reproductions of iconic characters like Batman, Bugs Bunny, and Rick and Morty. From The Hollywood Reporter: The company "brazenly dispenses Warner Bros. Discovery's intellectual property" by letting subscribers produce images and videos of iconic copyrighted characters, alleges the complaint, filed on Thursday in California federal court. "The heart of what we do is develop stories and characters to entertain our audiences, bringing to life the vision and passion of our creative partners," said a Warner Bros. Discovery spokesperson in a statement. "Midjourney is blatantly and purposefully infringing copyrighted works, and we filed this suit to protect our content, our partners, and our investments." For years, AI companies have been training their technology on data scraped across the internet without compensating creators. It's led to lawsuits from authors, record labels, news organizations, artists and studios, which contend that some AI tools erode demand for their content. Warner Bros. Discovery joins Disney and Universal, which earlier this year teamed up to sue Midjourney. By their thinking, the AI company is a free-rider plagiarizing their movies and TV shows. In the lawsuit, Warner Bros. Discovery points to Midjourney generating images of iconic copyrighted characters. At the forefront are heroes who're at the center of DC Studios' movies and TV shows, like Superman, Wonder Woman and The Joker; others are Looney Tunes, Tom and Jerry and Scooby-Doo characters who've become ubiquitous household names; more are Cartoon Network characters, including those from Rick and Morty, who've emerged as something of cultural touchstones in recent years. [...] The lawsuit argues Midjourney's ability to return copyrighted characters is a "clear draw for subscribers," diverting consumers away from purchasing Warner Bros. Discovery-approved posters, wall art and prints, among other products that must now compete against the service. [...] Warner Bros. Discovery seeks Midjourney's profits attributable to the alleged infringement or, alternatively, $150,000 per infringed work, which could leave the AI company on the hook for massive damages. The thrust of the studios' lawsuits will likely be decided by one question: Are AI companies covered by fair use, the legal doctrine in intellectual property law that allows creators to build upon copyrighted works without a license? The lawsuit can be found here.

Read more of this story at Slashdot.

BeauHD

Bathroom Doomscrolling May Increase Your Risk of Hemorrhoids

1 week ago
An anonymous reader quotes a report from Popular Science: According to a new medical survey, scrolling on your smartphone while using the toilet may dramatically increase your risk of hemorrhoids. The evidence is laid out in a study published on September 3 in the journal PLOS One. [...] Over the past 20 years, one single device has unequivocally lengthened the amount of time most people spend sitting. "We're still uncovering the many ways smartphones and our modern way of life impact our health," Harvard Medical School gastroenterologist and study co-author Trisha Pasricha said in a statement. "It's possible that how and where we use them -- such as while in the bathroom -- can have unintended consequences." To test this theory, Pasricha and colleagues oversaw a study of 125 adults who recently received a colonoscopy screening. The patients were surveyed on both their daily lifestyles and toilet traditions, while endoscopists subsequently evaluated them for hemorrhoids. Of those volunteers, 66 percent reported passing time in the bathroom while smartphone scrolling. After factoring in potential hemorrhoid influences like age, exercise habits, and fiber intake, the researchers determined that those who relied on this screentime had a 46 percent higher risk of hemorrhoid problems than non-users. "It's incredibly easy to lose track of time when we're scrolling on our smartphones -- popular apps are designed entirely for that purpose," added Pasricha. The survey's results made this abundantly clear: 37 percent of smartphone users spent over five minutes at a time on the toilet, while barely seven percent of non-users reported the same. In general, people opted for reading the news and checking their social media while in the bathroom. [...] Pasricha cautioned against drawing any definitive conclusions just yet, noting the preliminary study's comparatively small sample size. The team intends to investigate the issue further, possibly by tracking patients over longer periods of time, while also experimenting with ways to limit smartphone use. "We need to study this further, but it's a safe suggestion to leave the smartphone outside the bathroom when you need to have a bowel movement," said Pasricha. "If it's taking longer, ask yourself why. Was it because having a bowel movement was really so difficult, or was it because my focus was elsewhere?"

Read more of this story at Slashdot.

BeauHD

Intel Outspends Rivals In R&D: 28% More Than Nvidia, 156% More Than AMD

1 week ago
Intel shelled out $16.5 billion on R&D in 2024, outspending Nvidia by 28% and AMD by 156%, with much of the cash going into chip design, fabrication tech, and the upcoming Nova Lake architecture. "When you compare the R&D expenditures to the amount of revenue, though, the story takes on a very different look," notes PC Gamer. "Intel spent 31% of its net revenue, and 26% for AMD, but Nvidia and Samsung got by on just 10% and 4%, respectively." From the report: An analysis of research and development expenditure by TechInsights was reported by Korea JoongAng Daily, but you can get the numbers yourself by pulling up each company's 2024 financial results. For example, AMD declared that it spent $6.456 billion last year (pdf, page 1) on R&D, whereas Nvidia forked out $12.914 billion. It's worth noting that Nvidia's financial statements are numbered one year ahead of the actual period (FY 2026 is 2025 and so on). Anyway, those figures pale in comparison to how much cash Intel burned through in 2024 to research and develop chip, fabrication technologies, software, and all kinds of tech stuffâ"a staggering $16.546 billion (pdf, page 25). That's 28% more than Nvidia and a frankly unbelievable 156% more than AMD. The nearest non-US semiconductor firm is Samsung Electronics, which spent a reported $9.5 billion on R&D. That would place third, comfortably ahead of AMD, and it strongly suggests that if you have your own foundries for making chips, you need to spend a lot of cash on finding ways to make better processors.

Read more of this story at Slashdot.

BeauHD