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Smartwatches Offer Little Insight Into Stress Levels, Researchers Find

2 weeks 5 days ago
An anonymous reader quotes a report from The Guardian: They are supposed to monitor you throughout the working day and help make sure that life is not getting on top of you. But a study has concluded that smartwatches cannot accurately measure your stress levels -- and may think you are overworked when really you are just excited. Researchers found almost no relationship between the stress levels reported by the smartwatch and the levels that participants said they experienced. However, recorded fatigue levels had a very slight association with the smartwatch data, while sleep had a stronger correlation. Eiko Fried, an author of the study, said the correlation between the smartwatch and self-reported stress scores was "basically zero." He added: "This is no surprise to us given that the watch measures heart rate and heart rate doesn't have that much to do with the emotion you're experiencing -- it also goes up for sexual arousal or joyful experiences." He noted that his Garmin had previously told him he was stressed when he was working out in the gym and when excitedly talking to a friend he had not seen for a while at a wedding. "The findings raise important questions about what wearable data can or can't tell us about mental states," said Fried. "Be careful and don't live by your smartwatch -- these are consumer devices, not medical devices." The research has been published in the Journal of Psychopathology and Clinical Science.

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Net Neutrality Advocates Won't Appeal Loss

2 weeks 5 days ago
Advocacy groups have decided not to appeal a federal court ruling striking down Biden-era net neutrality rules, citing the FCC's current Republican majority and a Supreme Court they view as hostile to the issue. Instead, they plan to push for open internet protections through Congress, state laws, and future court cases, while noting California's net neutrality law remains in effect. Ars Technica reports: "Trump's election flipped the FCC majority back to ideologues who've always taken the broadband industry's side on this crucial issue. And the justices making up the current Supreme Court majority have shown hostility toward sound legal reasoning on this precise question and a host of other topics too," said Matt Wood, VP of policy and general counsel at Free Press. [...] "The 6th Circuit's decision earlier this year was spectacularly wrong, and the protections it struck down are extremely important. But rather than attempting to overcome an agency that changed hands -- and a Supreme Court majority that cares very little about the rule of law -- we'll keep fighting for Internet affordability and openness in Congress, state legislatures and other court proceedings nationwide," Wood said. Besides Free Press, groups announcing that they won't appeal are the Benton Institute for Broadband & Society, New America's Open Technology Institute, and Public Knowledge. "Though the 6th Circuit erred egregiously in its decision to overturn the FCC's 2024 Open Internet order, there are other ways we can advance our fight for consumer protections and ISP accountability than petitioning the Supreme Court to review this case -- and, given the current legal landscape, we believe our efforts will be more effective if focused on those alternatives," said Raza Panjwani, senior policy counsel at the Open Technology Institute. Net neutrality could still reach the Supreme Court in another case. Andrew Jay Schwartzman, senior counselor of the Benton Institute for Broadband & Society, said that "the 6th Circuit decision makes bad policy as well as bad law. Because it is at odds with the holdings of two other circuits, we expect to take the issue to the Supreme Court in a future case."

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Millions Flock To Grow Virtual Gardens In Viral Roblox Game

2 weeks 5 days ago
Grow a Garden, a Roblox game created by a 16-year-old in just a few days, has shattered records for the most concurrent players in gaming history, surpassing Fortnite with over 21.6 million concurrent players at once. The Associated Press reports: Grow a Garden is as simple as its name suggests -- players can fill a plot of land with plants and animals, harvest and sell, trade or steal each others' bounty. The game is low stress, with an aesthetic reminiscent of Minecraft and a soundtrack of soothing classical tunes such as Mozart's Rondo Alla Turca playing in the background. Its popularity has further cemented Roblox' place not just in the gaming world but in popular culture -- for better or for worse, it's where the kids hang out. Coincidence or not, Grow a Garden soared to popularity around the same time that Take-Two Interactive announced it would delay the launch of its wildly anticipated Grand Theft Auto 6 until next year. In late June, the gardening game logged 21.6 million concurrent players, surpassing Fortnite's previous record of 15.2 million according to Roblox. Analysts who follow Roblox's stock say Grow a Garden is helping boost the company's revenue and will push the company's quarterly earnings numbers above Wall Street's expectations. While it's not clear if the GTA audience flocked to this simple gardening game to pass the time until then, the timing reignited the age-old debate about who gamers are and what titles are taken seriously by the video game establishment. It happened with Candy Crush, with puzzle games, with Animal Crossing. Are people who play cozy games true gamers? Or is the title reserved for the folks who shoot enemies in Call of Duty or drive around creating mayhem in GTA?

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