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Apple Sued For $2.7 Billion Over App Tracking Transparency Rules

3 days 12 hours ago
A former UK competition official has filed a $2.7 billion lawsuit against Apple on behalf of app developers, alleging its App Tracking Transparency rules unfairly disadvantaged third-party apps while favoring Apple's own advertising ecosystem. Engadget reports: ATT debuted in 2021, ostensibly to give users more control over how much of their activity app developers can track across other apps and websites. The company told Reuters it was "bound by the exact same requirements as all developers." However, regulators across Europe including in France, Italy and Poland have investigated ATT. Germany's competition regulator, the Federal Cartel Office, last month determined that Apple was favoring its own apps over those from external developers. It said the ATT pop-ups Apple used for its services "had the potential to encourage users to give their consent, whereas they had the potential to discourage consent for third-party apps." As such, the company agreed to make some changes to how ATT works in the European Union. That follows the French Competition Authority fining Apple $175 million at current rates over ATT last year.

Read more of this story at Slashdot.

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Xbox Cloud Gaming Switches to Monthly Hour Limits

3 days 13 hours ago
Microsoft is imposing monthly limits on Xbox Cloud Gaming starting in November, with Game Pass Ultimate, Premium, and Essential subscribers getting 15, 10, and 5 hours respectively before they have to buy additional playtime. "Currently, Game Pass subscribers can stream without these monthly hour limits," notes IGN. From the report: The change means those who use cloud gaming most via Game Pass will end up having to pay more, although Microsoft said this impacts 4% of Game Pass subscribers. Also in November, Microsoft said players will be able to buy cloud playtime hours through the Xbox Store and 'stream eligible games they own on supported devices' without subscribing to Game Pass. In a blog post, Microsoft said it was making the changes because the cost of providing cloud gaming has grown as more people use it and play for longer. The monthly limits, Microsoft continued, will mean it can invest in reliability and performance. But it said it understood that for some players the practical result is a higher cost.

Read more of this story at Slashdot.

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